
Few of our obituaries recall that we loved Indian food, or that we had dreams of one day writing a screenplay, or that we were teaching ourselves to play the oboe but weren’t any good at it yet. For most of us, our lives can be summarized in a few painfully short sentences. Every life is distinct, a welter of ideas and senses and memories and relationships that interweave to create a unique human being. T’s hard to believe that after all this time, we as a species still haven’t figured out the answer to this question. Either way, the face speaks with a voice like both thunder and lightning, but I cannot understand its words. The figures all bow before it, as though it’s actually there, but it seems to me to be just a recording of some kind. Its too many eyes gaze around, but they seem to see nothing.



Then, appearing in an image of light looming over the device, I see an inhuman face. I feel as if I’m watching careful choreography. Occasionally, one of the other participants does likewise, even though they all remain silent. With each line, she touches a symbol or two on a glass panel, and various lights on the device blink and change. Teach us your ancient ways, Changing God. We, the faithful Zirathu, seek your knowledge. The words are still etched into my memory: Lord of Past Treasures and Inhuman Secrets, Master of Metals That Cannot Be Pierced, Duke of Energies That Give Life to the Unliving, Prince of Understanding the Unseen World, Hear our prayer. Next, the woman in yellow produces a worn book with a blue cover. Printed in CanadaĬhapter 1: What Does One Life Matter? Chapter 2: Using This SourcebookĬhapter 3: Greater Garravia Chapter 4: The Sagus Protectorate Chapter 5: The Lost Sea Chapter 6: Ossiphagan Chapter 7: Bordermarch Hills Chapter 8: The Twisted Twins Chapter 9: Garravia Sound Chapter 10: Lower Garravia Chapter 11: The Tempest Waste Chapter 12: Organizations and GroupsĬhapter 13: The Numenera Chapter 14: Creatures Chapter 15: NPCsĬhapter 16: Character Options Chapter 17: The TidesĬommon Slang of the Sagus Protectorate 158 Index 159 All Monte Cook Games characters and character names, and the distinctive likenesses thereof, are trademarks of Monte Cook Games, LLC. NUMENERA and its logo are trademarks of Monte Cook Games, LLC in the U.S.A. If you see this grammatical construction, it is intentional. Bourgeois, David Wilson Brown, Eric Coates, Gareth Hodges, Mila Irek, Jeremy Land, Laura Wilkinson, Marina Wold, George Ziets As we agree with the growing consensus that “they” can and should be used as a gender-neutral, singular English language pronoun when one is needed, we have adopted that as the style in our products. Monte Cook Ray Vallese Chang Yuan Bear Weiter Hugo Solis, Christopher WestĪrtists Samuel Araya, Florian Devos,, inXile Entertainment, Guido Kuip, Patrick McEvoy, John Petersen, Roberto Pitturru, Prosper Tipaldi, Ben Wootten Monte Cook Games Editorial Board Scott C.

Torment: Tides of Numenera Writers Chris Avellone, Monte Cook, Tony Evans, Adam Heine, Gavin Jurgens-Fyhrie, Mur Lafferty, Nathan Long, Colin McComb, Brian Mitsoda, Pat Rothfuss, Kevin Saunders, Leanne Taylor-Giles, Ray Vallese, Mark Yohalem, George Zietsĭeveloper and Creative Director Editor and Proofreader Cover Artist Graphic Designer Cartographers Jon Hygom Gislason - 218671ĬREDITS Writer/Designer Shanna Germain Additional Writing Ray Vallese
